Some Learning Principles
(scroll down)
The new task must lie within the learner's Zone of Proximal
Development.
Zone of Actual Development (ZAD): a learner can do the task alone without assistance
vs.
Zone of Proximal Development (ZPD): the task lies just outside the learner's capabilities, but she can do it with assistance from an expert or a more capable peer
That assistance typically follows this sequence:
I DO/YOU WATCH > I DO/YOU HELP > YOU DO/I HELP
> YOU DO/I WATCH
[modeling] [guided practice] [independent practice]
Ongoing learning is a process of scaffolding:
When the learner has enough independent practice, she will eventually internalize the procedural knowledge (i.e., problem-solving strategies), not just the knowledge. That knowledge then enters her ZAD and becomes the known upon which new "unknowns" can be added.
For new learning task, the number of "knowns" must
always far exceed the number of "unknowns." If not, the learner will
be succumb to cognitive overload.
Feedback loop must be as fast as possible: "just in
time" and "on demand."
>video games
De-contextualized learning is the hardest;
contextualized learning (or situated learning) is the
easiest.
>video games
>coaching
Metacognition is crucial to retention. If a learner can't articulate what she has learned, that knowledge has not entered her Zone of Actual Development.
Learning should be "hard fun" [purposeful play; play with rules]
"In play, the child always behaves beyond his average age, above his daily behavior; in play it is as though he were a head taller than himself."
- Vygotsky, qtd. in Strategic Reading, p. 24.
>inquiry-based/problem-based