Barak Stonesplitter    
CHARACTER NAME PLAYER CAMPAIGN
2 Cleric Dwarf Chaotic Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

16 +3

HP
hit points

16     20ft.

DEX
dexterity

16 +3

AC
armor class

19 = 10 + 4 + 2 + 3 + 0 + 0 + 0 + 0

CON
constitution

11 +0 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

6 -2

TOUCH
armor class

13

FLAT-FOOTED
armor class

16
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤ int -2 = -2 + 0 + 0
  (cc)Balance¤ dex 3 = 3 + 0 + 0
  (cc)Bluff¤ cha -3 = -3 + 0 + 0
  (cc)Climb¤ str 3 = 3 + 0 + 0
  Concentration¤ con 2 = 0 + 2 + 0
  Craft¤ int -2 = -2 + 0 + 0
  (cc)Decipher Script int -2 = -2 + 0 + 0
  Diplomacy¤ cha -3 = -3 + 0 + 0
  (cc)Disable Device int -2 = -2 + 0 + 0
  (cc)Disguise¤ cha -3 = -3 + 0 + 0
  (cc)Escape Artist¤ dex 3 = 3 + 0 + 0
  (cc)Forgery¤ int -2 = -2 + 0 + 0
  (cc)Gather Information¤ cha -3 = -3 + 0 + 0
  (cc)Handle Animal cha -3 = -3 + 0 + 0
  Heal¤ wis 6 = 3 + 3 + 0
  (cc)Hide¤ dex 3 = 3 + 0 + 0
  (cc)Intimidate¤ cha -3 = -3 + 0 + 0
  (cc)Jump¤ str 3 = 3 + 0 + 0
  Knowledge (arcana) int -2 = -2 + 0 + 0
  (cc)Knowledge (architecture & engineering) int -2 = -2 + 0 + 0
  (cc)Knowledge (dungeoneering) int -2 = -2 + 0 + 0
  (cc)Knowledge (geography) int -2 = -2 + 0 + 0
  Knowledge (history) int -2 = -2 + 0 + 0
  (cc)Knowledge (local) int -2 = -2 + 0 + 0
  (cc)Knowledge (nature) int -2 = -2 + 0 + 0
  (cc)Knowledge (nobility and royalty) int -2 = -2 + 0 + 0
  Knowledge (religion) int -2 = -2 + 0 + 0
  Knowledge (the planes) int -2 = -2 + 0 + 0

WIS
wisdom

17 +3         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

5 -3

INITIATIVE
modifier

+3 = 3 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

3 = 3 + 0 + 0 + 0 +

REFLEX
dexterity

3 = 0 + 3 + 0 + 0 +

WILL
wisdom

6 = 3 + 3 + 0 + 0 +
BASE ATTACK BONUS 1 SPELL RESISTANCE 0

GRAPPLE
modifier

4 = 1 + 3 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Warhammer 4 1d8+3 20/x3
RANGE TYPE NOTES
-   5lb, Med,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Backpack (empty)   2 2 x Bullets, sling (10)   10
Cleric's vestments   6 Hammer   2
Healer's kit   1 Holy symbol, wooden   0
4 x Piton   0 3 x Rations, trail (per day)   3
Rope, hemp (50 ft.)   10 Scale mail armor   30
Shield, large, wooden   10 Sling   0
Warhammer   5 Waterskin   4
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤ wis 3 = 3 + 0 + 0
  (cc)Move Silently¤ dex 3 = 3 + 0 + 0
  (cc)Open Lock dex 3 = 3 + 0 + 0
  (cc)Perform¤ cha -3 = -3 + 0 + 0
  Profession wis 3 = 3 + 0 + 0
  (cc)Ride¤ dex 3 = 3 + 0 + 0
  (cc)Search¤ int -2 = -2 + 0 + 0
  (cc)Sense Motive¤ wis 3 = 3 + 0 + 0
  (cc)Sleight of Hand dex 3 = 3 + 0 + 0
  (cc)Speak Language int -2 = -2 + 0 + 0
  Spellcraft int -2 = -2 + 0 + 0
  (cc)Spot¤ wis 3 = 3 + 0 + 0
  (cc)Survival¤ wis 3 = 3 + 0 + 0
  (cc)Swim¤ str 3 = 3 + 0 + 0
  (cc)Tumble dex 3 = 3 + 0 + 0
  (cc)Use Magic Device cha -3 = -3 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-76lb. 77-153lb. 154-230lb. 230lb. 460lb. 460lb.   PLATINUM 2
  GOLD 3
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 8
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Cleric abilities Speed unaffected by armor or encumbrance  
Feats Turn or rebuke undead    
Martial Weapon Proficiency (Warhammer)      
Armor Proficiency (heavy) Dwarf abilities    
Armor Proficiency (light) Darkvision (60 feet)    
Armor Proficiency (medium) Stonecunning    
Shield Proficiency +2 save vs poison    
  +2 save vs spells and spell like effects    
Languages +1 attack rolls vs (half-)orcs and goblinoids    
Common +4 dodge bonus vs giants    
Dwarven +2 racial bonus on Appraise checks (rare or exotic)    
  +2 racial bonus on Stone/Metal Craft Checks    
Cleric spells Doom    
Spell Save DC LEVEL SPELLS PER DAY BONUS SPELLS Endure Elements    
13 0 4 +1 Entropic Shield    
14 1st 2 +1 Hide from Undead    
- 2nd - - Inflict Light Wounds    
- 3rd - - Magic Stone    
- 4th - - Magic Weapon    
- 5th - - Obscuring Mist    
- 6th - - Protection from Chaos    
- 7th - - Protection from Evil    
- 8th - - Protection from Good    
- 9th - - Protection from Law    
  Remove Fear    
Create Water Sanctuary    
Cure Minor Wounds Shield of Faith    
Detect Magic Summon Monster I    
Detect Poison      
Guidance      
Inflict Minor Wounds      
Light      
Mending      
Purify Food and Drink      
Read Magic      
Resistance      
Virtue      
       
Level 1      
Bane      
Bless      
Bless Water      
Cause Fear      
Command      
Comprehend Languages      
Cure Light Wounds      
Curse Water      
Deathwatch      
Detect Chaos      
Detect Evil      
Detect Good      
Detect Law      
Detect Undead      
Divine Favor      
Appearance, Traits + Disadvantages

Bella Bogstrutter Dreyma Feldon Quickhand May Vardeena Badger Sam

History

See The Tribe writeup

Goals

Advance the faith of Moradin.

ATTACK ATTACK DAMAGE CRITICAL
Sling 4 1d4+3 20/x2
RANGE TYPE NOTES
50   0lb, Med,
 
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