EXTRA...EXTRA
WORTH A LOOK
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OVERVIEW:
The biggest hint I can give you about SIMULATION #3 is that it's called STARPOWER. This is a simulation in which a low-mobility, three-tiered culture is built through the distribution of wealth in the form of chips. Once established the group with the most wealth is given power to make the rules for the simulation.
Unlile our first two simulations, Starpower is designed to be played in two, fifty minute class sessions.
POSSIBLE DISCUSSION QUESTIONS:
- Was there always a sense of hope?
- What kinds of strategic planning was used in trading (or was it just luck?)
- How were the bonus points divided up? (Do we all want to be equal, or do we want to help the people who are already ahead?
- How do you feel after someone moved up? down?
- Promoted People: How did you feel?
- The entire simulaton was centered around competetion, but which group felt the most competition.
- Who made the biggest social status jumps?
- Did you trade with other groups
what was the significance of the ³having to clasp hands rule²?
- Favorite/Least Favorite part of the simulation?
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