SIMULATION GAME #1 |
WORTH A LOOK
|
INTRODUCTION:
Simulation #1 places people in a situation where they actually experience the shock of realizing that in spite of many similarities, people from another culture have differences in the way they do things. Players learn that they must understand and reconcile these differences if they want to function effectively in a cross-cultural group. At the heart of Simulation #1's design is the premise that cultural differences exist in more or less subtle forms, often swamped by obvious similarities. The experience happens in a safe, time compressed setting, much as a fire dirll lets people explore behaviors needed for mass exits, or as a flight simulator lets piolots practice flying in safety. Unlike other experiences participants have had separately during their lives, each person present shares this one. The simulated aspects provide a model against which players can look at their other real life experiences, analyze them, and understand them in new ways. And because the simulation also is a game, it is fun to participate in.
Early in grade school most people participate in their first simulation--a fire drill, to learn more about what to do should a mass exit be necessary. Fire drills, like other simulations tell us something (although not everything) about what to do in a specific situation. The drill takes a slice of reality and focuses only on that. Or consider flight simulators, used by pilots when learning to fly a plane. A flight simulator reproduces the circumstances and control of air flight exactly, except for one key difference--it is on the ground. As in all simulations, time is compressed and all is safe. Experimentation is encouraged because mistakes in a simulated setting produce no ill effects.
Here a list of questions to give you possible ideas to think about. By no means feel compelled to answer all of them; if itÐs a single question that fascinates you, fine. Or maybe these questions will lead you to create your own questions, and that's, of course, ideal. Whenever possible, relate the implications of your answers to M.Butterfly.
The more similar two cultures (or people) are, the greater the shock when the discrepancies are discovered.
When there is a cultural clash (i.e. a difference), people tend to give up easily rather than fight.
Differently phrased from those questions above, but the idea behind them is identical--to spark your imagination in drawing connections between the simulation experience and Hwang's play.
This is the first of four simulations we will do in this class. You may choose to do your extra credit paper on one of these simulations. For further suggestions about basing an extra credit paper on one or more of these simulations, see: EXTRA CREDIT PROJECT TOPICS.
AND IF YOUR QUESTION IS SELECTED:
YOU'LL WIN 5 POINTS, SEND YOUR WINNING QUESTION NOW! |
Go back to TOP of page |
Go back to PREVIOUS PAGE |
Go to NEXT PAGE
|
Total number of accesses since page first created: .