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The dramatic comedy, or dramedy, is the rarest of all forms of situation comedy,
representing slightly more than one percent of all sitcoms that have been on
the air. Nonetheless, the dramedy is also the most
popular form of situation comedy for aud iences, virtually every one that has been on the air
staying in the top fifteen shows on the Neilson rating list throughout its run.
The final episode of M*A*S*H, a two hour made-for-tv
movie, was the highest rated program of all time.
With the undoubted popularity of the dramedy with audiences one would think that it would be the
most common form of situation comedy, not the rarest. However, it must be
understood that the dramedy is also the most difficult
of comedy shows to produce because it must contain three things: 1) a superb
cast working as an ensemble; 2) a clearly delineated sphere of activity for
plots; and 3) excellent writing. Thus, the needs of the dramedy
meet head on against the exigencies of television.
Television is a voracious eater of time,
money and talent. For there to be a strong cast the actors must have the
ability to work without becoming exhausted. However, since there is an almost
literal deadline to get a show's film or tape to the net work in time for
broadcast, it is sometimes necessary to work 16 to 18 hours a day, six or seven
days a week. This can totally exhaust a cast.
What applies to the actors also applies to
the writers. They work under the gun, needing to get a script in working
condition in time to film the show in time to get the show in to the network.
Thus, it's sometimes necessary to take shortcuts in the writing, to go for easy
slapstick rather than the witty response, to follow a formula and "fill in
the blanks" rather than to be original and thoughtful, to use stereotypes
rather than carefully crafted individual characters, to use bathos (a ludicrous
descent from the lofty or elevated to the commonplace) rather than pathos. Sloppy
writing would be the death of a dramedy.
The sphere of activity must not only be
clearly delineated but must have an essential nature of its own, one that by
its very appearance gets a reaction from the audience. Such locales are either
rare or difficult to establish for the audience.
Thus it is clear to see that the dramedy, although possible to do as evidenced by the fact
that it has been, is extremely difficult for television, with its many
limitations imposed by its time constraints.
Orientation
Dramedy plots are most often plots of thought. However,
because purely intellectual argument can become dry and didactic, character
development and physical action are also well developed, more so than character
and thought are in plots of action, o r action and thought are in plots of
character. A dramedy is perhaps the best mixture of
all three elements to be found in the three types of situation comedy.
There are two kinds of dramedies.
In the first, the human dramedy, the emphasis is on
the characters battling the theme as it relates to the theme's effects on other
characters. In the second, the advocate dramedy, the
characters are in two warring factions, each faction advocating a certain point
of view about the theme. M*A*S*H and BARNEY MILLER are examples of the first,
ALL IN THE FAMILY and MAUDE are examples of the second.
Exposition
The exposition, as in the actcom
and the domcom, establishes the settings and major
characters. However, since the locale is so important in the dramedy, it is more strongly emphasized behind the credits.
For example, the camp and surrounding territory are clearly shown in the
opening of M*A*S*H, and the neighborhood and house shown for ALL IN THE FAMILY.
Problem
The problem opens the area to be explored in
that episode. It can be the effects of battle fatigue that make a soldier think
he is Jesus Christ, or a white bigot's niece deciding to go out with the boy
next door, a boy who happens to be black. It c an be the effects on other
people when they come in contact with a "Jesus Christ" arrested for
disturbing the peace on the sidewalks of New York, or a woman discovering she's
pregnant, something she doesn't want to be.
Human dramedies
usually have a subplot, the only type of situation comedy that does. The
subplot is often comic, underscoring the main, more serious plot. It is also
usually a conflict between people, rather than a conflict between people and
the intangible forces surrounding them. For example, in one episode of M*A*S*H,
the main plot problem is a wounded soldier suffering from hypothermia, being so
cold that his body temperature falls to 85 degrees and his blood flows
sluggishly. The subplot is about everyone trying to stay warm, particularly the
conflict between Majors Winchester and Hoolihan over
a pair of gloves--she has them, he wants them.
In an episode of BARNEY MILLER, the main plot
centers on a bigamist who is to be extradited to
In another episode of M*A*S*H, the main plot
is about an emergency at the front lines: the surgeon at the aid station has
been killed and a new one is needed immediately. The subplot centers on the
conflict between the characters left at the M*A*S* H unit and their fears for
the safety of the doctor, nurse and orderly who went to the front: most fear
for their safety; Frank Burns worries that Margaret and Hawkeye are having an
affair at the front. The main plot is a conflict between the people at the
front trying to save lives and the fact that they must do it in the midst of battle,
an attempt to take lives; the subplot is a conflict between the people who
worry about the people at the front and Frank Burns, who worries only about his
relationship with Margaret.
In all cases, the subplots underscore
comically and thus intensify the main plot.
In advocate dramedies,
the problem also opens the area to be explored. However, instead of conflict
between people and intangible difficulties, the conflicts are between two
factions who battle over points of view. In an episode of ALL IN THE FAMILY,
Gloria thinks she's pregnant. Mike, her husband, blames her for not being more
careful. In another episode, the problem is Archie being asked to deliver the
eulogy at a friend's funeral.
Whatever the problem is in either kind of dramedy, it will require the major characters to try to
cope with it, to try to solve it, or, at least, learn to understand or
comprehend it. Although the characters may never change their minds or positions , they do gain a new perspective.
Complications
The complications are based on the theme but
involve character or action. They are new developments in the problem that
require the characters to examine their own thinking or take an action that
opposes or supports their point of view on the theme. In an episode of M*A*S*H,
Hawkeye saves the life of a wounded Korean woman. The complications include the
appearance of a ROK (
Crisis
The crises are the points at which the
characters must decide what action to take. For example: Hawkeye decides to
divert the ROK colonel's attention and get the woman out of camp; the doctors
must undertake a dangerous procedure to raise the hypothermic soldier's
temperature; the bigamist's wife tries to commit suicide and must be saved; the
front-line aid station is shelled, but the operations must continue; Michael is
confronted with having a vasectomy; Archie is faced with a room full of Jews.
The characters are presented with a dilemma and must do or decide something to
relieve the stress.
Climax
The climax is the point at which the
characters must decide what to believe. For example: the colonel finally takes
the woman into custody. Hawkeye, enraged, tries to take her back, and the
colonel is forced to hold him back at gunpoint. The woman speaks to Hawkeye in
Korean and the colonel translates her scorn for the doctors and their work,
their beliefs, and their attempts to save her. Her desire is not the thank
Hawkeye but to kill him. This forces Hawkeye to reconsider his belief that all
human beings, if treated with dignity, understanding and compassion, will
respond in kind; the hypothermic soldier dies, but the doctors labor over him
and revive him, renewing their faith in their value and their contempt for war;
the bigamist's wife is saved, but the incident makes the bigamist reappraise
his decision to marry two women; the people from the front return, safe and
sound, more certain than ever of the value of life; Michael has the vasectomy,
but Gloria finds out she is not pregnant. They reexamine their feelings about
the operation, and decide that they were right; Archie realizes that his friend
was still his friend, no matter what his religion. In all cases, the climax
forces the character to examine his or her beliefs and actions in support of them,
and either vindicates or condemns him or her.
Denouement
The denouement shows the results of this
examination of beliefs. Hawkeye thinks that his beliefs still hold true in
general, though specific cases may deny it; the hypothermic soldier will live; the
bigamist goes willingly to trial in Cleveland, wan ting to atone for what he
had done to the women; the people who were at the front lines have an expanded
view, ignoring pettiness (Frank Burns and his jealous suspicions) and admiring
those who went through the ordeal; Michael and Gloria are happy with th eir decision, and each other;
Archie believes in his friends, but his prejudices remain intact.
The denouement of a human dramedy
will often end with the conclusion of the subplot, thus ending the show with a
laugh rather than deep introspection. For example, the hypothermic soldier
episode ends with
Human Dramedy
The regular characters in a human dramedy are in occupations that allow them to meet and deal
with characters who have problems relating to a
societal ill. For example, in M*A*S*H the characters are doctors and nurses in
a Korean war zone, and deal with such personalized problems as war, loneliness,
fear, prejudice, poverty, illness, pain, futility, and death. In BARNEY MILLER
the characters are
Unlike characters in other types of situation
comedy, they are rarely the instigator or creator of the problem. Instead, they
discover and try to solve the problem; the problem thrust upon them by the
nature of the societal ill with which they are concerned.
Though their occupations demand detachment,
the characters are very human and cannot avoid personal involvement. They are
usually compassionate, human, and try to believe that each person is an
individual worthy of respect and personal regard.
The gender and number of the regular
characters are unimportant except as regards reality and the practicalities of
television. For instance, in a Korean war zone,
doctors were male and nurses were female. When a female doctor or a male nurse
are brought in, it is for a specific purpose: to show the chauvinistic
attitudes, both male and female, that were prevalent in that period -- that
female doctors were incompetent and that a male nurse is ludicrous and no
better than an orderly.
The number of regular characters is kept to a
workable level. If there are too many there is not enough for each of them to
do. On the other hand, if there are too few, there are too many problems and
too much with which any human being could realistically cope. The number of
characters on M*A*S*H is eight; in BARNEY MILLER six.
Psychologically, the characters are as close
to fully rounded human beings as can be found in situation comedy. They are
capable of depression, exhilaration, love, hate, anger, serenity,
sentimentality, compassion, wit and stupidity. Most important ly, they are capable of logical and rational thought
tempered with intuition and emotion. They are not perfect. They are also not
always predictable, other than in established habits and customs, such as B.J.
will stroke his mustache and Hawkeye will sm ell each
bite of food before eating it, and the fact that they care about and will
attempt to help people.
There is one main character: on M*A*S*H it is
Hawkeye; on BARNEY MILLER it is Barney. This character bears the brunt of the
problem. He is usually, but not always, the first to see or experience the
problem and the usual leader in the search for a solution.
Most plots revolve around this character,
usually as he works to solve the problem, but occasionally he is the bearer of
the problem. When the problem is his, the other characters
band together to help him. An example of this happening is when Hawkeye
gets depressed or overemotionally involved with a patient. Another example is
when Barney (BARNEY MILLER) was separated from his wife because she could no
longer accept his job as a policeman.
The supporting characters in a human dramedy are much the same as the main character, except
that in most cases they follow rather than lead.
Usually one of the supporting characters
causes antagonistic feelings among the others, and will usually bear the brunt
of any subplot. His personality grates on the nerves of the other characters,
and makes them desire abatement and/or revenge. On M*A*S*H, Frank Burns, and
his replacement Charles Emerson Winchester, are of this type of character.
Inspector Luger, and, to a much lesser degree, Dietrich, on BARNEY MILLER are
of this type. In all cases, every character will do his job to the utmost of his
ability, whether he likes the job or not.
The transients in a human dramedy
have two purposes: 1) they are the source of most of the primary problems,
either as the creator or the bearer of the problem; and/or 2) aid in finding
and/or applying solutions to the problem. The former is most common. On M*A*S*H
these transients take the form of wounded soldiers, refugees, visiting
officers, or Koreans. On BARNEY MILLER they are criminals of all types and
their dependents, and the victims of crimes.
It is most common on M*A*S*H for a transient
to come in to aid in finding and/or applying solutions to problems, but not
unheard of in other dramedies. This sort of transient
usually has skills not possessed by a regular character. On M*A*S*H these
characters take the form of specialist surgeons, teachers of new techniques and
procedures, and, more often, psychiatrists such as Dr. Freedman. These
characters are called in when the regular characters have discovered the
problem but have realized that they are not competent to solve it.
Advocate Dramedy
The characters in advocate dramedies are much like those in domcoms,
but replace warmth and loving with ice and vitriol.
The main character is one who represents a
definite point of view that is usually very limited and not subject to change.
Examples of this are Archie Bunker on ALL IN THE FAMILY, an arch- conservative
bigot, and Maude on MAUDE, an ultra-liberal.
These characters resent and oppose any point
of view other than the one they hold. They think they are always right, and
anyone who doesn't agree with them is a fool, an idiot, or worse. They are
outspoken to the point of crass rudeness, will voice their opinions loudly and
long, and if proven wrong will not accept the argument but will make personal
attacks on their opponent's intelligence, background, and morals.
There are three types of supporting
characters: allies to the main character, opposition to the main character, and
involved neutrals. Allies are those who hold basically the same point of view
as the main character. Such characters appear rarely, as the main character
appears capable of expressing his or her point of view quite adequately alone.
Opposition characters hold opinions and
philosophies diametrically opposed to the main character's.
It is from this opposition that plot conflicts arise. Such characters are
usually in the main character's family, allowing ready access for battle. Mike
and his wife Gloria (Archie's daughter) on ALL IN THE FAMILY, and Walter on
MAUDE are such characters.
The involved neutrals are peacemakers and
clarifiers. They are most important, however, as representatives for the
audience, giving the audience someone with whom to identify and enabling the
audience to see the effects of extremism. Edith Bunker, Archie's wife, is such
a character, as is Maude's daughter, Carol, on MAUDE.
The transients in an advocate dramedy are personalized representations of aspects of
political and societal problems over which the main character and his
opposition can argue. These characters can represent such ideas as prejudice,
racism, sexism, ageism, homosexuality, and other facets of American society.
The characters in human dramedies
are constantly thinking, adjusting their attitudes, trying to understand. Their
motivations are based on clear, although occasionally strange thinking:
Hawkeye's attacks on the system are to gain greater freedom fo r the individual, or to cut through the red tape
of militaristic/bureaucratic thinking and get on with his job of saving lives.
If he must tread on a few toes or break a few rules to do it, he will. When
human dramedy characters do not think rationally it
is for a dramatic purpose, to show that the character is not thinking
rationally because of the stress put on him by conditions.
The characters in advocate dramedies do not think, they react. Their actions and words are motivated not by rational
thought, but by an almost Pavlovian automatic
response to any opposition to or support for their ideas and beliefs.
There is a theme in virtually every episode
of a dramedy. Very rare is the episode in which the
writer is not attempting to communicate a point of view about a subject, be it
war, crime, racism, or some other aspect of human society. Such themes are not
didactic, nor are they delivered in generalities. They are personalized and
personified, relating specifically to a character so that the audience can see
the effect on the individual, a much more powerful statement than broad
generalities about millions of people.
Human Dramedy
The basic location is the place of work. It
is not and is not supposed to represent a home, merely a place to work. Even
when the characters do live there, as on M*A*S*H, it is made very clear that it
is not home. On M*A*S*H, the characters often voice their desire to leave and
go home.
The place of work is appropriate to the work
done. A MASH is a
The place of work is not comfortable and
quite often not even attractive, just functional. It is not treated with
affection nor respect, other than for what it
represents: a hospital wherein doctors and nurses work to save the lives of
front-line soldiers; a police station, where the law and the people who
represent it try to help and protect people.
Other locations include the characters'
homes, bars, restaurants, and various other locations dictated by the
individual plots. However, in all cases, the other locations are simply a
continuation of the place of work. The characters' personal lives are short
interludes, often interrupted, in the relating to and solving of the problem.
The settings clearly delineate a sphere of
activity, a specific locale that can elicit a response from the audience. A
hospital in a war zone, with its filth, lack of amenities for both staff and
patients, and temporary, dangerous nature, provides a
n essential although unstated feeling to all plots. The cramped, old,
threadbare, and ugly room in which the detectives on BARNEY MILLER must work
does the same. Although the settings are only backgrounds to the shows, they
play a vital part in the over all tone and feeling of the show, much more so
than the settings in either actcoms or domcoms.
Advocate Dramedy
The settings are much the same as in any actcom, the basic locations being the living room and
kitchen. The appearance of the settings is in keeping with the class in society
in which the main character lives. Archie Bunker is lower-middle-class an d thus lives in a somewhat rundown suburb of
Other locations in an advocate dramedy appear only as dictated by the plot. The bedrooms
will be shown when the plot is about attitudes towards sex, etc.
In general, however, the characters are
placed in a setting congruent with their social status and allowed to do battle
about their attitudes, opinions, and beliefs, the settings serving merely as a
background to the action.
Wit plays a large part in human dramedies. The characters are usually very intelligent and
given to the intellectual exercise of verbal wit. In addition, words are the
best way to communicate ideas, a prime purpose of the dramedy.
Sarcastic incongruity, rather than wit, is
used in advocate dramedies: juxtaposition of opposing
ideas and points of view, using exaggeration, personal attack, and anything
else the character thinks will allow rher to win rhis point. Characterizations
are aided by the diction: their backgrounds, thought processes, level of
education, etc., are clearly shown.
Auditory effects, other than those necessary
to help create the illusion of place, such as gunfire on M*A*S*H, or for humor,
such as the flushing toilet on ALL IN THE FAMILY, are little used.
There is little or no use of background
music. The ubiquitous laugh track, however, cannot seem to be escaped.
The dramedy, the
rarest of all forms of situation comedy, is also the most difficult to produce,
due to its very nature. Its emphasis is on thought, rather than character or
action. However, in order to adequately explore a theme, the characters must be
well rounded as human beings, able to think and react to situations in such a
way as to examine complex ideas.
Perhaps the greatest difference between the dramedy and other forms of situation comedy is that the dramedy is not dedicated to laugh-a-minute action. Although
the dramedy is often very funny, it is not because of
a deliberate striving for laughs no matter how they are gotten. It is also just
as often very serious without descending into maudlin sentimentality. It uses
both serious exploration and discussion and comic intensification to examine a
theme and make the audience aware of intellectually and feel emotionally about
it.
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